Announcing THATCamp Games 2014: NASAGA Edition!

THATCamp Games, a themed humanities and technology unconference embracing games and learning of all kinds, will take place October 11-12 in Baltimore. If you’re interested in learning more about games and game design in the humanities, as part of research, or in relation to pedagogy and learning, this unconference is for you. No matter how much knowledge of games in the humanities you have coming in, you’ll leave with new skills and new ideas.

Some of the things you can expect at THATCamp Games include:

  • A half-day of workshops on Sunday with a game jam for collaborative design
  • New ideas and inspiration on games, pedagogy, technology and research organized by you, the participants
  • A game room for impromptu sessions and socializing
  • Lots of  great conversations and new games!

You can learn more about previous THATCamp Games conferences at our 2012 and 2013 conference websites.



THATCamp Games 2014 will be co-located with the 2014 North American Simulation and Gaming Association Conference on “Playing Stories, Sharing Worlds: Imagining Games for Learning” in Baltimore, Maryland. We’ll be at the Sheraton City Center near the inner harbor and inspiring venues including the Visionary Art Museum, National Aquarium and Port Discovery. The conference will include workshops, posters, playful sessions and explorations of physical, digital and mixed reality games for learning. To propose a session for the main conference, submit by June 1st. You do not need to be registered for the main NASAGA conference to attend THATCamp Games.

While there is no funding available to support attending THATCamp Games itself, NASAGA does have scholarships available by application.

About Anastasia

Anastasia Salter is an assistant professor of digital media at the University of Central Florida. She has two books forthcoming in 2014: What is Your Quest? From Adventure Games to Interactive Books from the University of Iowa Press and, co-authored with John Murray, Flash: Building the Interactive Web from MIT Press.
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