Category Archives: Session Proposals

Session proposals for THATCamp Games 2014!

Simulating Leadership

From Veronica Brown: Many games help learners to retain new information, but it takes another type of game to help them discover and use new interpersonal skills, such as how to lead others. How can we simulate leadership skills in … Continue reading

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Evaluation of Games

How do we know if a game we designed (or helped others to design) was successful? It depends on the objective (fun, education, training), but what tools from other disciplines can we steal or develop to aid in the assessment and iteration … Continue reading

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Crafting the elevator pitch for games and learning to the skeptical audience

Even with research, theoretical grounding, and real-world experience on our side, many of us find ourselves in the position of having to make an succinct and effective case for the link between games and learning to a skeptical potential participant … Continue reading

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Academic Metagames

Academics love to reflect on ourselves and our discipline. It’s no surprise that the academic novel is alive and well, and the confessional academic blog past has practically become its own genre. I’m interested in exploring another genre: the academic metagame, … Continue reading

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Build Me Something!

The intellectual transformation of course-imparted knowledge into something other than a 10 page paper seems a worthy endeavor. With a minimal investment in time, and some well-scaffolded assignments, students can produce a game that reinforce the acquisition of course knowledge. I’m … Continue reading

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Classrooms under Microscope

Have you wanted to try an RPG in the classroom and were unsure how the students would react? Many of us have heard the success stories of Reacting to the Past as an RPG platform in the classroom. But what … Continue reading

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